
The herbalist must pass a Knowledge (nature) or Survival check (DC 18). Pressed into a wound for a healing effect. Young leaves and flowers which, if crushed into a fine powder, may be Specimen’s potential and the feature is the corresponding ability thatĪ deciduous tree of short stature with spines and variableĬompound leaves, it has bright yellow flowers in the shape of littleīalls and its bark is a whitish grey. Type and Availability: What the plant is and the listedĭifficulty Class (DC) for Survival or Knowledge (nature) checks to findĭC and Feature: The DC is the target number to unlock the Name: (and as it is commonly known) and the Latin Name (for the sake of completeness and only for real world examples). If the herbalist cannot cast spells treat their spell-casting ability modifier as wisdom. If the activated herb creates a spell effect, use the herbalist's spell-casting ability modifier. All bonus from herbalism are herbal bonuses, and do not stack. Additional overdoses deal 1d4 Constitution damage. Must make a Constitution save equal to one half the highest activated effect DC or become nauseated for 5 minutes and lose all ongoing herbĮffects. If the same herb is ingested within 24 hour period, the character Up to a day in advance before the substance loses its potency. The DC is against Nature or Survival and takes 10 minutes to prepare. Indicates results as described below for each entry. The herb fails to yield its special qualities and is destroyed. Each specimen below has a listed DC to unlock the herb’s properties. Prepared within 3 days, it becomes dried and inert. It so as to derive the useful property in it. Once the specimen has been collected, the herbalist must prepare Number for her to roll at her current level. She realizes, however, that she will find no more as the new Difficulty class is 28, an impossible Because she has beat the DC by 5, she has found two suitable specimens. Of +7 to her Nature checks and she rolls a 19, which Seeks adder’s tongue (DC 22), she must search for an hour. Successive check increases the base difficulty by 3. Yield only as many doses as the herbalist can pass the skill check. Once discovered, they can gather enough for one dose and anĪdditional dose for each 3 by which the DC is exceeded. The player must announce the type of specimen it is that Season and the Games Master is the final arbiter when a search for Certain specimens will never be found out of Searches in the winter add +4 to the DC and searches in the To find such a plant out of season the DC


Must pass a Survival or Nature check against a DifficultyĬlass of the herb listed. To see if a quality specimen can be produced, the herbalist 2.47 Mullein (Graveyard Dust, Hag’s Tapers)Īny given herb can be located after an hour of searching and.2.43 Mandrake (Herb of Circe, Witches’ Manikin, Mandragora, Sorcerer’s Root).
